ABOUT ME



Nacho Yagüe . Utiel (Valencia, SPAIN ) 1980

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UBISOFT  Toronto Senior  Concept Artist. Experience in Digital Art. and Traditional Media.

Great skills in Photoshop, ZBRUSH, Sketchup, painter and other 2D Digital Programs.
Knowledge inTraditional animation, pixel art and video production.
Years of experience in videogames and designing Website, Brands , interfaces and multimedia content.

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Experience

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Senior Concept Artist

Ubisoft Toronto

July 2012 – Present

Splinter Cell: Blacklist ( Multiplatform )

 

 

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Senior Concept Artist

Ubisoft Sofia

October 2011 – July 2012

Assassin’s Creed III :Liberation ( PS VITA)

 

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Art Director / Concept Artist

Ubisoft Barcelona

September 2009 – October 2011

 

Tintin and The Secret of the Unicorn ( Nintendo 3DS)

 

Motion Sports ( Kinect)

Motion Sports (Kinect)

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Lead Concept Artist

Grin

Privately Held; Computer Games industry

September 2008 – June 2009

Has worked on WANTED Weapons of fate videogame.

 

Cover (Wanted: Weapons of Fate)

Worked on other cancelled tittles

 

Senior Concept Artist

GRIN Barcelona

Privately Held; Computer Games industry

September 2007 – September 2008

Worked on Wanted weapons of fate

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Concept Artist

TRAGNARION STUDIOS

Public Company; 11-50 employees; Computer Games industry

April 2005 – September 2007

Concept Artist at Tragnarion Studios. Creation of visual style, characters, environments, and traditional art.

 

        

The scourge Project

Doodle Hex

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Website Designer

Diveka Multimedia

Public Company; 1-10 employees; Internet industry

December 2002 – April 2005

Multimedia Designer, Website artist, flash interfaces and websites.

web designer

diveka multimedia

Computer Games industry

2002 – 2005

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Education

Universidad Politécnica de Valencia

Fine Arts