Nacho Yagüe . Utiel (Valencia, SPAIN ) 1980
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UBISOFT Toronto Senior Concept Artist. Experience in Digital Art. and Traditional Media.
Great skills in Photoshop, ZBRUSH, Sketchup, painter and other 2D Digital Programs.
Knowledge inTraditional animation, pixel art and video production.
Years of experience in videogames and designing Website, Brands , interfaces and multimedia content.
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July 2012 – Present
Splinter Cell: Blacklist ( Multiplatform )
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October 2011 – July 2012
Assassin’s Creed III :Liberation ( PS VITA)
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September 2009 – October 2011
Tintin and The Secret of the Unicorn ( Nintendo 3DS)

Motion Sports ( Kinect)
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Privately Held; Computer Games industry
September 2008 – June 2009
Has worked on WANTED Weapons of fate videogame.

Worked on other cancelled tittles
Privately Held; Computer Games industry
September 2007 – September 2008
Worked on Wanted weapons of fate
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Public Company; 11-50 employees; Computer Games industry
April 2005 – September 2007
Concept Artist at Tragnarion Studios. Creation of visual style, characters, environments, and traditional art.

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Public Company; 1-10 employees; Internet industry
December 2002 – April 2005
Multimedia Designer, Website artist, flash interfaces and websites.
Computer Games industry
2002 – 2005
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